1. How did it work out for you to collaborate with ATLUS on this
project? What did you create specifically?
I got my foot in the door rather unwittingly last year while
taking commissions, one of which was of the iconic female Alchemist from the
first two games. As with most of my private commissions, I just assumed the
client was a big fan of the series and thought nothing of it, but when I got
another e-mail from him a few months later inviting me to do a promotional
piece for EOIV, I found out he was actually the project manager for ATLUS USA.
Hah!
As for the project itself, the premise was to show a party of
characters on their skyship, which existing game art didn't show in spite of
this being a new feature. Aside from that basic concept, I was given full
creative liberty with the characters and setting, which is a freelance
illustrator's dream. I tried to create a composition I felt captured the energy
and excitement of embarking on a new adventure with recognizable elements from
the game, so I set it in the Scarlet Pillars zone with the Yggdrasil looming in
the distance. The party is made up of the classes and variants I'll be using
for my own first run-through.
2. What was it about the Etrian Odyssey series that you found
inspiring to create the piece you
contributed?
The games are really good about conveying the scale of a world
that is really larger than life, and that's saying something about a series
exclusive to handhelds. I think the most successful games make you feel small,
like the adventure is so much bigger than you. The art direction is also really
fantastic. Such great environments and color palettes.
3. How would you describe your art style?
Brightly colored, expressive fantasy art with both eastern and
western stylistic influences. I've been departing from my anime fan roots a bit
more in recent years, but the inspiration still shows, I think, especially in a
piece like this for which that is the origin of the source material.
4. We see in your bio that you’re a gamer. What are your
favorite games?
At the risk of sounding like a suck-up, the Etrian Odyssey
series is definitely at the top of my list as far as newer games go. My
favorite games have always been role playing adventures, whether on a console
or a tabletop, so I played a lot of dungeon crawlers and whatever JRPG I could
get my paws on when I was younger. EO has the best of both worlds.
Xenogears is probably my all-time favorite, though,
disappointing second disc and all. Dungeon Hack, a tile based AD&D DOS
crawler from 1995, has a special place in my heart, as do Mega Man X and X4
(15-year-old Lexxy was all about the anime cutscenes, man). Skyrim and
Minecraft scratch my sandbox world itch, and X-Com: Enemy Unknown has been a
very enjoyable first foray into the tactical genre. I like MMOs too, but I
don't have a lot of free time, so I tend to stick with solo play oriented games
I can pick up and put down with relative ease.
5. Do you have any favorite subjects or specific gaming projects
you’ve worked on?
Fantasy gals will always be my favorite subject to draw. I
finished a few pieces for a card game not too long ago that was totally in that
wheelhouse, but it's still under NDA right now so I can't talk about it yet.
Suffice to say, it hit all the right buttons.
6. What would your dream gaming project be?
In the past, my "dream projects" have always revolved
around doing work for particular companies. I didn't really care what I might
have worked on, I just really wanted the prestige of having those names on my
client list. Now that I'm older, I recognize that these are fine aspirations,
but not especially good dreams.
Having finally had the chance to delve very deeply into a
personal project (The Cloud Factory)
and spend significant time shaping the visual look of the world, I'm really
warming to the idea of doing the same for a game. Ultimately, a gamification of
the world and story I'm creating. I think that dream is a long ways off yet,
but given the success of indie games and the rise of webcomics as a respected
and widely consumed product, I think it's an attainable one!